The only thing you can do is run and finally leap at the enemies dealing small amounts of damage (30 at the time of writing this) and stunning it similarly to the Breach stun. The ability lasts for some time, it’s not indefinite, similar to Sova’s drone once again and you will see the timer above your Q ability on the action bar. When you’re in the Trailblazer form, your vision isn’t really nearsighted but is quite limited as well. The ability costs 250 and Skye can hold 1 charge. This concept is very similar to Phoenix’s ult but in Skye’s case, it’s a basic ability. Pressing fire again will cause the tiger to leap forward and explode dealing damage to enemies. Firing it you send out a tiger that you control in the first person while Skye is in the back controlling it similar to Sova’s drone. You need to get used to the speed of the hawk to know when to detonate it exactly. You need to be careful when firing it to activate it on time so you do not activate it behind the enemy and just fail the flash and even rely on it giving you intel (it won’t make the flash sound) and you will simply think there’s nobody there and possibly die. What's also good is that it can only be destroyed by guns, Raze’s satchel, Sova’s shock dart, and that’s about it (or until they fix the inconsistency), and it does NOT trigger Cypher’s cage sound allowing for a brute force push. This means that the ability can also be used for intel and not just flashing. ![]() Another amazing thing is that there’s a significantly different audio cue when you fail to flash anyone, and when you actually do flash someone, you’ll immediately recognize it in the game. It’s important to learn that enemies can destroy your hawk before you detonate it, otherwise, it would just be too good. The ability costs 250 credits and Skye can hold 2 charges. What’s great is that you can actually move while the hawk is flying and even move while guiding it with your mouse. Of course, the ability can flash you and your teammates just like Breach’s and Phoenix’s flash can. ![]() If you don’t activate it, nothing will happen and the hawk will just disappear at the end of its range. You can press E again to transform the hawk into a flash and blind enemies. Skye equips a hawk trinket that fires a hawk in a straight line, however, you can control this hawk similar to Jett’s smoke by moving your mouse while holding the fire button. I will now list all of Skye’s abilities and tips below, followed up by a strategy guide and further tips. Without further ado, let’s dig into her abilities! My colleagues and I from the Valorant boosting team have prepared a guide for you so you can also dominate with Skye just like we do! She’s an Initiator agent similar to Sova, however, has a very versatile kit, healing, flash, even Phoenix-like ability with another near-sight ultimate. Because of this, they might take a look at how many abilities Astra can use every round.Hey everyone! Today I’m going to talk about Valorant’s Skye, the new agent added in Valorant Act 3, precisely, Skye’s release date is 27th October 2020. Since the last Valorant Champions Tour 2021 (VCT) developers noticed that Astra’s playstyle is too impactful in high rank matches, so developers are looking for a way to take steps into adding more counterplay to Astra’s playstyle patterns that are “too oppressive” in coordinated play. Since Yoru is the type of Agent that gives out too much information when utilizing his abilities the developers are figuring out a way to for his abilities to be more impactful. The developers also stated that they are trying to make “fakeout” have a more impact during gameplay. Yoru will also receive some significant balance changes as the developers are exploring how they can increase Yoru’s gameplay potential within his unique playstyle. One of the reasons why developers considered balancing out their abilities is to make them viable agents in solo queues considering these future balance updates will mostly affect coordinated team plays because both agents mostly rely on their utilities and can be crucial when rushing or defending a site. Most Breach players who mains flash when entering a site will be heavily affected as developers are trying to balance out power across all of Breach’s utilities. In light of this, developers are looking for a way to nerf 3-consecutive-flash-plays as they aim to balance out Breach’s and Skye’s kit so players won’t rely on flashes every time.
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